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Timberborn new district
Timberborn new district













Send the resources to the outpost district first. Calculate how much resources I need for the dam. Plop down 1, 2 or even 3 drop offs if needed. If I need an "outpost district" to build let's say a dam. I agree that outpost builds are not challenging at all. I found districts pretty simply to understand. Its not difficult, just a lot of repetitive steps. The trade route setup could be improved a ton though.

Timberborn new district free#

I also liked heat stroke, and exploding golems which spewed poison death clouds if you failed to maintain them.ĭistrict center, and drop off point are both free and instant builds, so small outpost builds are not really that challenging. Originally posted by Grubs:I'll be the odd one out then. I feel like other games have much better systems in this regard, either something where district 2 has a list of "resource needs" that i agree to send from district 1 automatically or just make an infinite build range, then have me manage my roads, builders and transporters myself to optimise where i store what resources, that way i dont need districts and can focus entirely on 1 district that covers the map but needs me to plan out where i want to store what and with what priorities etc

timberborn new district

If i want to build something outside of my main districts range, making an entire new district, setting up trade routes for food and water, and resources just to build a few dams is just a giant amount of effort for something that doesnt feel like it gives much benefit Having to set up trade routes for every single resource i need to move to another district rather than just having an option with priority on sending a resource to another district as its needed is painful for me As much as I love the game, i find districts just painful to work with, Its the 1 feature of this game that i find painful to manage and puts me off making any bases of any real size













Timberborn new district